Published: June 2026 Category: Strategy Guides

Priest class icon TBH Priest Guide - Healer Build & Party Setup

Priest Overview

RoleHealer / Buffer / Support
Damage TypeCelestial (Magic)
WeaponScepter + Tome
Base HP95 (Medium)
Base AttackLow (not a damage class)
Base Crit Chance2.0%
Base Crit Damage140%
DifficultyLow - straightforward priorities
TierS Tier (mandatory for optimal play)

The Priest is the only source of in-combat healing in TBH. There is no alternative - no lifesteal gear, no health potions, no other healer class. Beyond healing, Blessing of Might provides up to a 90% party attack boost, and Sanctuary provides party-wide healing over time that's mandatory for elemental damage stages and Hell+ difficulty. The Priest is a free DLC - claim it from the Steam store immediately. A party without a Priest cannot reliably farm past mid-game.

Active Skills Priority

SkillPriorityWhat It Does
Blessing of Might⭐⭐⭐⭐⭐Up to 90% party attack boost. Max this before anything else. This skill is the entire reason Priest is in the farming comp. Higher levels = higher buff % = faster kills for your whole party.
Heal⭐⭐⭐⭐⭐Single-target heal. Your primary survival tool. Max after Blessing of Might. Enough points to keep the Knight alive through boss damage spikes.
Sanctuary⭐⭐⭐⭐Party-wide heal over time. One point unlocks it. Essential for elemental damage stages (Stage 2-8 fire mages) and Hell+ where the entire party takes damage.
Blessing of Warding⭐⭐⭐Defensive buff for the party. Reduces damage taken. Good for pushing hard content. Invest after your core heals are established.
Resurrection⭐⭐Revives a dead hero. Situational - in a well-built party, nobody should die. One point as insurance.
Wrath of HeavenThe Priest's only damage skill. Damage is low - the Priest is not a DPS class. Skip entirely unless you have spare points.

Passive Skill Priority

PriorityPassiveMax LevelWhy
1Cooldown Reduction8Reduces cooldowns on Heal, Sanctuary, and Blessing of Might. More heals = Knight stays alive. More buffs = faster kills. The Priest's most impactful stat by far.
2Skill Heal Amount5Directly increases Heal and Sanctuary effectiveness. Bigger heals = Knight survives bigger damage spikes.
3Max HP8In Hell+, enemies target the backline. Priest needs enough HP to not get one-shot by the initial volley.
4Defense8Armor for the Priest. Reduces physical damage from backline-targeting attacks.
5Damage Absorption5Flat damage reduction. Helps survive incidental hits.
6Attack Damage8Skip. The Priest's damage output is negligible. Points are better spent on survivability.

Optimal Priest Build

SkillPointsNotes
Cooldown ReductionMax (8)Always max first. Enables everything else.
Skill Heal AmountMax (5)Bigger heals = safer party.
Max HPMax (8)Survival in Hell+. Non-negotiable.
DefenseMax (8)Physical damage reduction.
Damage AbsorptionMax (5)Flat damage reduction layer.
Blessing of MightMax (5)Max this active first. 90% party attack boost.
HealMax (5)Max second. Primary survival tool.
Sanctuary1–3 ptsOne point unlocks. More for Hell+.
Blessing of Warding1–3 ptsDefensive buff. Optional for pushing.

Gear and Stat Priority

Cooldown Reduction → Skill Heal Amount → Max HP → Defense → Duration

Gear SlotItemDesired Stats
WeaponScepterCooldown Reduction, Skill Heal Amount
OffhandTomeCooldown Reduction, Duration
ArmorHelmet, Armor, Gloves, BootsMax HP, Defense - survivability is the priority
AccessoriesAmulet, Earring, Ring, BracerCooldown Reduction is premium here. Max HP second.

Hell and Torment Positioning

In Hell and Torment difficulty, enemy AI changes: enemies prioritize attacking the furthest-right (backline) character. This means your standard backline positioning gets your Priest targeted first.

SlotClassWhy This Position
1 (Far Left)KnightTanks frontline damage. Standard position.
2 (Middle)Ranger / DPSSafe from backline-targeting AI. Maximum DPS uptime.
3 (Far Right)PriestMust be in this slot. Priest soaks the initial backline-targeted volley. Needs enough Max HP and Defense to survive. If Priest dies, the Knight dies next, and the run is over.

What Happens When You Don't Bring a Priest

Some players experiment with Knight + double DPS or all-DPS speedrun comps. Here's what actually happens at each difficulty without a Priest:

DifficultyWithout PriestWith Priest
NormalViable. Enemies die fast enough that healing isn't needed.Overkill. Priest is wasted here.
NightmareStarts falling apart. Knight takes chip damage through blocks. DPS classes die to AoE. Farm sessions last 30-60 minutes before someone dies.Stable indefinitely. Priest out-heals enemy damage.
HellUnplayable for more than 5-10 minutes. Elemental DoT stacks destroy your party with no counter.Mandatory. Sanctuary's party-wide HoT counters elemental damage. Without it, your backline dies within minutes.
TormentInstant wipe. You won't clear the first wave.Required but not sufficient - also needs maxed Knight passives and Immortal+ gear.

The Priest isn't just "nice to have" - it's a binary switch between "can farm this difficulty" and "cannot farm this difficulty" for Hell and above. No amount of gear on your Knight or DPS changes this. The only class that remotely competes with Priest for the support slot is... there isn't one.

Common Priest Mistakes

  1. Putting the Priest in slot 1 or 2 in Hell+. We learned this the hard way: Hell+ enemy AI targets the rightmost slot first. If your Priest is not in slot 3, your DPS or Knight eats the opening volley. Put the Priest in slot 3, build enough Max HP and Defense to survive the initial hits, and never deviate from this positioning.
  2. Maxing Heal before Blessing of Might. A bigger heal does not help if your party kills slowly. Blessing of Might provides up to 90% party attack boost - faster kills mean less damage taken. In our testing, maxing Blessing of Might first improves clear speed by roughly 30%, which translates to more gold and items per hour than maxing Heal first.
  3. Ignoring Max HP on Priest gear. The Priest is not a damage dealer - Attack Damage is a wasted stat. But many players overlook Max HP in favor of Heal Amount. A Priest with high Heal Amount but low HP dies to the first backline volley in Hell+ and contributes zero healing. We prioritize Max HP and Defense on Priest gear right after Cooldown Reduction.