Published: June 2026 Category: Strategy Guides

Game icon TBH Priest Guide

Priest Overview

RoleHealer / Buffer / Support
Damage TypeCelestial (Magic)
WeaponScepter + Tome
Base HP95 (Medium)
Base AttackLow (not a damage class)
Base Crit Chance2.0%
Base Crit Damage140%
DifficultyLow — straightforward priorities
TierS Tier (mandatory for optimal play)

The Priest is the only source of in-combat healing in TBH. There is no alternative — no lifesteal gear, no health potions, no other healer class. Beyond healing, Blessing of Might provides up to a 90% party attack boost, and Sanctuary provides party-wide healing over time that's mandatory for elemental damage stages and Hell+ difficulty. The Priest is a free DLC — claim it from the Steam store immediately. A party without a Priest cannot reliably farm past mid-game.

Active Skills Priority

SkillPriorityWhat It Does
Blessing of Might⭐⭐⭐⭐⭐Up to 90% party attack boost. Max this before anything else. This skill is the entire reason Priest is in the farming comp. Higher levels = higher buff % = faster kills for your whole party.
Heal⭐⭐⭐⭐⭐Single-target heal. Your primary survival tool. Max after Blessing of Might. Enough points to keep the Knight alive through boss damage spikes.
Sanctuary⭐⭐⭐⭐Party-wide heal over time. One point unlocks it. Essential for elemental damage stages (Stage 2-8 fire mages) and Hell+ where the entire party takes damage.
Blessing of Warding⭐⭐⭐Defensive buff for the party. Reduces damage taken. Good for pushing hard content. Invest after your core heals are established.
Resurrection⭐⭐Revives a dead hero. Situational — in a well-built party, nobody should die. One point as insurance.
Wrath of HeavenThe Priest's only damage skill. Damage is low — the Priest is not a DPS class. Skip entirely unless you have spare points.

Passive Skill Priority

PriorityPassiveMax LevelWhy
1Cooldown Reduction8Reduces cooldowns on Heal, Sanctuary, and Blessing of Might. More heals = Knight stays alive. More buffs = faster kills. The Priest's most impactful stat by far.
2Skill Heal Amount5Directly increases Heal and Sanctuary effectiveness. Bigger heals = Knight survives bigger damage spikes.
3Max HP8In Hell+, enemies target the backline. Priest needs enough HP to not get one-shot by the initial volley.
4Defense8Armor for the Priest. Reduces physical damage from backline-targeting attacks.
5Damage Absorption5Flat damage reduction. Helps survive incidental hits.
6Attack Damage8Skip. The Priest's damage output is negligible. Points are better spent on survivability.

Optimal Priest Build

SkillPointsNotes
Cooldown ReductionMax (8)Always max first. Enables everything else.
Skill Heal AmountMax (5)Bigger heals = safer party.
Max HPMax (8)Survival in Hell+. Non-negotiable.
DefenseMax (8)Physical damage reduction.
Damage AbsorptionMax (5)Flat damage reduction layer.
Blessing of MightMax (5)Max this active first. 90% party attack boost.
HealMax (5)Max second. Primary survival tool.
Sanctuary1–3 ptsOne point unlocks. More for Hell+.
Blessing of Warding1–3 ptsDefensive buff. Optional for pushing.

Gear and Stat Priority

Cooldown Reduction → Skill Heal Amount → Max HP → Defense → Duration

Gear SlotItemDesired Stats
WeaponScepterCooldown Reduction, Skill Heal Amount
OffhandTomeCooldown Reduction, Duration
ArmorHelmet, Armor, Gloves, BootsMax HP, Defense — survivability is the priority
AccessoriesAmulet, Earring, Ring, BracerCooldown Reduction is premium here. Max HP second.

Hell and Torment Positioning

In Hell and Torment difficulty, enemy AI changes: enemies prioritize attacking the furthest-right (backline) character. This means your standard backline positioning gets your Priest targeted first.

SlotClassWhy This Position
1 (Far Left)KnightTanks frontline damage. Standard position.
2 (Middle)Ranger / DPSSafe from backline-targeting AI. Maximum DPS uptime.
3 (Far Right)PriestMust be in this slot. Priest soaks the initial backline-targeted volley. Needs enough Max HP and Defense to survive. If Priest dies, the Knight dies next, and the run is over.
The Priest-in-Slot-3 rule is not optional in Hell+. It is the difference between stable overnight farming and waking up to a dead party that earned nothing for the last six hours.