Published: June 2026 Category: Strategy Guides

Roadmap icon TBH 2026 Roadmap - Plaguelands, Season 1, and Beyond

On July 11, 2026, Nugem Studio and Tesseract Studio published the official TBH: Task Bar Hero development roadmap covering Q3 2026 through 2027. This is the most detailed public plan for the game since its May 27 launch. Key reveals: a new endgame zone (Plaguelands), four new dungeons, the game's first formal season (Chaos Unleashed), Steam Market restrictions lifting on Celestial/Divine/Cosmic items, and a 2027 pipeline that includes a new class, raids, and guilds.

What Was Announced

The July 11 developer post is the longest and most detailed roadmap TBH has received. It covers three timeframes: the rest of Q3 2026 (July-September), Q4 2026 (October-December) featuring the game's first season, and a high-level 2027 plan. The roadmap also responds directly to community concerns about Steam Market restrictions, cloud save issues, and compensation distribution problems.

Q3 2026 - Plaguelands and Market Freedom

Plaguelands - New Endgame Zone

The headliner for Q3 is Plaguelands, a new high-difficulty zone designed for endgame players. Unlike the current three Acts which scale from beginner to Hell/Torment, Plaguelands is built from the ground up as endgame content. Celestial, Divine, and Cosmic rarity items will have higher drop rates here, making it the primary farming destination for players who have already cleared Torment difficulty.

Four New Dungeons

DungeonThemeExpected Content
Dragon's LairFire/DragonBoss-focused, likely fire-resistant enemies. Cold damage recommended.
Dwarven MineUnderground/MetalHigh-defense enemies. Physical damage and defense penetration valuable.
Golden Gnome VillageGold/LootLikely a gold-farming dungeon. Expect high gold drops, possibly unique accessories.
Forest of SpiritsNature/MagicMagic-resistant enemies. Physical damage and elemental flexibility recommended.

New Systems and Content

  • Rune System - New character runes for additional customization. Separate from the existing Rune Tree.
  • Level 90 Equipment and Accessories - New gear tier above the current cap, with corresponding power increase.
  • Relic System - A new special equipment slot type with unique effects (example given: absorbing portion of damage dealt to allies).
  • New Skills - Additional active and passive skills for existing classes.
  • Skin System - Character cosmetics, delivered as free DLC as part of the server outage compensation.
  • Defense Rework - Full rebalancing of defense mechanics with buffs to underperforming class skills.
  • Act Boss Reward Buffs - Higher drop rates for high-grade gear and accessories from Act final bosses.

Q4 2026 - Season 1: Chaos Unleashed

TBH is adopting a seasonal content model, and Season 1 - Chaos Unleashed is the first. This is a significant structural shift: it means the game will have regular content drops on a seasonal cadence rather than one-off patches.

FeatureWhat We Know
New StagesAdditional story and farming stages beyond the current Act 3
Level Cap IncreaseMax level raised above the current cap
Rift of ChaosA new exploration-style content type. Details are thin, but the name suggests randomized or variable encounters.
Chaos Cube RecipesNew crafting options in the Cube system under a "Chaos" category
Chaos SoulstoneSeason-specific soulstone currency or upgrade material
Codex SystemA collection-tracking system - likely for monsters, items, or achievements

The seasonal model is the most important structural announcement here. It signals that the developers intend TBH to be a live-service game with ongoing content, not a launch-and-done product. For players, this means regular reasons to return and new goals to chase.

2027 - New Class, Raids, and Social Features

The 2027 section is deliberately high-level - these are direction statements, not detailed specs. But the items listed are significant:

FeatureImpact
New Class7th playable class. No details on role or damage type yet. Will require new gear, skills, and party composition theorycrafting.
Ascendancy SystemSounds like a class evolution or prestige system - potentially a major power progression mechanic.
Beyond LevelNew progression track beyond standard leveling. Could be paragon-style or alternate advancement.
RaidsMulti-player or multi-party endgame encounters. A major content type addition.
Guild SystemSocial organization structure. Likely includes guild progression, bonuses, or shared goals.
In-Game ChatReal-time communication. Currently TBH has no in-game social features at all.
Cube: Enigma RecipeA new high-tier Cube crafting option. Details unknown.

Steam Market Changes - What This Means for Players

The roadmap confirms that Steam Market trading restrictions on Celestial, Divine, and Cosmic rarity items will be lifted sometime in July 2026, pending stability verification. This is a major economic shift. Currently, the market is restricted to Legendary through Arcana - the top three rarity tiers are untradeable. When these restrictions lift:

  • Endgame gear becomes liquid. Celestial+ items you can't use can be sold instead of dismantled.
  • Market prices will be volatile. The first wave of Celestial+ listings will set initial price benchmarks. Expect high prices early, stabilization over weeks.
  • Farming value increases. Plaguelands' higher drop rates for these rarities, combined with market access, means endgame farming generates significantly more Steam Wallet value.
  • Buyer's market for mid-tier. As endgame players chase Celestial+, Legendary and Immortal items may become cheaper as supply shifts upward.

Key Takeaways

  1. TBH is a live-service game. The seasonal model and 2027 roadmap confirm ongoing development. This isn't a one-and-done launch.
  2. Endgame is getting real content. Plaguelands and the four dungeons address the biggest current weakness: lack of endgame variety beyond farming the same stages on higher difficulties.
  3. The economy is about to change. When Celestial/Divine/Cosmic items hit the Steam Market, every player's farming and selling strategy needs to adapt.
  4. Social features are coming - but not soon. Guilds, chat, and raids are 2027 items. TBH remains a solo experience for at least another 6-9 months.
  5. Defense rework matters for class diversity. If underperforming classes get meaningful buffs, the current Knight+Priest+1 meta could open up to more creative compositions.
The roadmap delivers what the community asked for: endgame content, market access for high-rarity items, and a long-term vision. The real test is execution - whether Q3 content ships on time and whether Season 1 delivers a meaningful seasonal experience rather than a named patch with a battle pass. For now, there's more reason to be optimistic about TBH's future than at any point since launch.