Published: June 2026 Category: More Guides

Steam Market Guide

One of TBH's most unique features is the ability to sell in-game items on the Steam Community Market for real Steam Wallet funds. This turns your idle farming into actual value — you can earn enough to buy other Steam games, DLC, or market items, all while the game runs in the background of your taskbar.

Important (June 2026): The Steam Market upload function was temporarily disabled on June 8, 2026. The developers are working on a relay server solution. The buying side of the market remains functional. This guide covers how the system works so you're ready when uploads resume.

How to Earn Steam Wallet Funds in TBH

The core loop is straightforward:

  1. Farm items — your heroes kill mobs and bosses, which drop equipment
  2. Identify valuable drops — items with desirable stats (crit rate, crit damage, lifesteal) and high rarity (Purple Epic and above) have market value
  3. Transfer via Trading Ship — use the Cube's Trading Ship function to list items on the Steam Community Market
  4. Wait for sale — items sell when another player buys them
  5. Collect Steam Wallet funds — sold funds appear in your Steam Wallet approximately 7 days after the sale

How to Use the Trading Ship to Sell Items

The Trading Ship is accessed through the Cube interface. Here's how it works step by step:

Step 1: Unlock the Trading Ship

The Trading Ship becomes available when your Cube reaches Level 10. If you haven't unlocked the Cube yet, progress through the early stages and complete the tutorial quests — it unlocks naturally.

Step 2: Select an Item to List

Open your inventory, find an item you want to sell, and click the Trading Ship icon. Only items of Epic (Purple) rarity and above can be listed on the Steam Market at Cube level 10. At higher Cube levels, additional rarity tiers may become tradeable.

Step 3: Set Your Price

You'll see the current Steam Market listings for similar items. Price competitively — check what others are charging for items with comparable stats and rarity. See the How to Price Your Items for Maximum Profit section for detailed guidance.

Step 4: Pay the Listing Fee

Steam charges a small listing fee when you post an item. This fee is non-refundable even if the item doesn't sell. Factor this into your pricing.

Step 5: Wait for the Sale

Once listed, your item appears on the Steam Community Market for any Steam user to browse and purchase. Sales can happen within minutes or take days, depending on demand and pricing.

Best Items to Sell on the Steam Market

Not all drops are worth listing. Here's what actually sells:

Priority Item Type Desirable Stats Why It Sells
Weapons with Crit Rate + Crit Damage Crit Rate ≥ 10%, Crit Damage ≥ 50% Every DPS class needs these stats. Universal demand.
Armor with Lifesteal Lifesteal ≥ 10% Required for Slayer builds. Niche but high-value buyers.
Accessories with Skill Effect Skill Effect ≥ 20% Huge for Sorcerer and Hunter builds. Stackable value.
Legendary (Gold) Equipment Any usable stats Rarity alone gives baseline value. Collectors and mid-game players buy these.
Unique (Red) Equipment Fixed stats per item Extremely rare. Price high and wait for the right buyer.

Items NOT Worth Listing

  • Common (White) and Magic (Green) items — supply far exceeds demand
  • Items with "dead" stats — e.g., a Sorcerer staff with +Physical Damage
  • Items with low roll values — a 2% Crit Rate weapon won't sell when 15% versions exist

How to Price Your Items for Maximum Profit

The Golden Rules

  1. Check current listings first. Always search the Steam Market for items with similar stats before pricing yours. Use the "Advanced Search" to filter by item type and key stats.
  2. Undercut by 5-10%, not 50%. Drastic undercutting hurts everyone (including you on future sales). A small discount makes your listing the obvious choice without crashing the market.
  3. Patience pays. Unless you urgently need wallet funds, price at the higher end of the range and wait. Serious buyers pay for good items.
  4. Factor in Steam's 15% cut. Steam takes approximately 15% of each sale (10% game fee + 5% Steam transaction fee). Price accordingly so your net return matches your target.

Example Pricing Scenario

You find a Knight Sword with 12% Crit Rate and 65% Crit Damage (Epic rarity). You search the market and see similar swords listed at $0.50–$0.80. You list yours at $0.72 — slightly below the top listing but not crashing the price. After Steam's cut, you receive ~$0.61. Not much per item — but you can list dozens of items at once while you continue farming.

Best Farming Spots for Steam Market Profits

To maximize your Steam Wallet earnings, optimize your farming:

Stage Selection

  • Farm at the highest difficulty you can clear without dying. Deaths stop your idle progress. A slightly lower difficulty with 0 deaths beats a higher difficulty with frequent wipes.
  • Know the drop tables. Different stages favor different item types. Research which stages drop the equipment slots you're targeting.
  • Hell difficulty offers the best drop rates, but requires a fully geared team. Work up to it gradually.

Drop Rate Optimization

  • Unlock pets that boost drop rates (see our Pets Guide)
  • Invest in drop rate rune nodes on the Rune Tree
  • Enable auto-open chests (Rune Tree convenience node) for uninterrupted farming

Common Steam Market Pitfalls

New traders lose items and resources to these four common mistakes. Learn them before you list anything.

Pitfall 1: Cube Decorations Are Wiped When You List Items

When you list any item on the Steam Market, all Cube-attached stats are completely wiped. Decorations, Engravings, and Inscriptions are permanently destroyed — no compensation, no refund.

Example: You socket a rare +15% critical chance gem into an Immortal-quality weapon. You list that weapon on the Steam Market. The buyer receives a naked weapon with zero socketed stats. Your rare gem is gone forever.

Correct approach:

  • Do not attach Cube stats to any gear until you've decided whether to sell or keep it
  • If you already socketed gear and want to sell, use the Cube's Extraction feature (unlocked at Cube Level 10) to strip all attached resources before listing
  • Build the habit: decide "sell or keep" first, then decide "socket or not"
Never waste precious upgrade materials on gear you plan to sell. You're just throwing resources into a black hole.

Pitfall 2: Canceled Listings Go to Your Mailbox, Not Your Inventory

If you cancel a Steam Market listing, the items do not return to your regular inventory. They go to your in-game Mailbox instead.

How to retrieve them:

  1. Open the Mailbox interface in the Cube
  2. Wait 10 seconds for the refresh timer
  3. Manually claim your items

If you don't know this, you'll frantically search your inventory for missing items and assume they're gone or bugged.

Pitfall 3: Check Buy Orders, Not Just Listed Prices

A common beginner mistake: looking only at the lowest listing price and pricing accordingly. The smarter approach is to check active Buy Orders first.

How it works: Buy Orders are what other players are actively waiting to buy at a specific price. Matching these orders sells your items almost instantly, rather than waiting days or weeks for someone to find your listing.

  • Check the Steam Market's Buy Orders tab before listing
  • Match the batch sizes that buyers are already waiting for (instead of listing one by one)
  • Price according to the average daily rolling price and sell in bulk

Comparison: Listing one by one means a long wait and your item may never sell. Matching Buy Orders means near-instant sales and fast capital turnover.

Pitfall 4: Some Items Are Completely Untradeable

Not every item in TBH can be sold on the Steam Market. These items are permanently untradeable:

  • Milestone-level gear: Items at levels 25, 35, 45, 55, 60, 70, 75, 85, and 90 cannot be sold on the Steam Market. These are progression-bound items tied to specific milestones.
  • "Type B" variant gear: Items with the "Type B" suffix in their name are also banned from market trading. These are alternate-version items that the game locks from the economy.

Check your item's level and name before planning to sell. If it falls into either category, extract any valuable Cube attachments and dismantle or keep it for personal use.

Pre-Listing Checklist

Before listing any item, confirm these five things:

  1. Item is not Level 25/35/45/55/60/70/75/85/90 gear (these cannot be sold)
  2. Item does not have the "Type B" suffix (cannot be sold)
  3. If it's gear: confirm rarity is Legendary or above
  4. Confirm no Cube-attached stats remain, or they've been stripped via Extraction
  5. Batch size matches market Buy Order demand

Steam Market Shutdown June 2026

On June 8, 2026, Nugem Studio temporarily disabled the item upload function of the Steam Market. This was a significant event in the TBH community:

  • Reason: Server overload from 230,000+ concurrent players. The direct game-to-Steam-market pipeline couldn't handle the traffic volume.
  • Solution: Developers announced plans to add a relay server between the game client and Steam's market API, buffering upload requests to prevent overload.
  • What's affected: Only the upload (listing) side. Buying and trading of already-listed items continues normally.
  • Community reaction: Panic and speculation ("the market is dead"), but most experienced players see this as a temporary measure. The relay server solution suggests the developers are committed to restoring full market functionality.
  • Estimated recovery: No official timeline. Community estimates range from 1-4 weeks based on typical indie dev patch cycles.
Our advice: Continue farming and stockpiling valuable items. When the market reopens, you'll have a inventory ready to list. Early listings after the reopening may command premium prices due to pent-up demand.

Steam Market Risks

Market Risk

  • Price volatility: Item values can fluctuate based on meta shifts, balance patches, and supply changes. Don't invest real money expecting guaranteed returns.
  • Listing fees are non-refundable: If an item doesn't sell, you lose the listing fee. Price realistically.

Account Risk

  • No botting/scripting: Using automated farming scripts or bots violates Steam's Terms of Service and can result in account bans. TBH auto-fights by design — let the game's built-in systems do the work.
  • No CE/cheat engine: Modifying game values for faster farming also risks VAC bans. Not worth it for a few dollars of Steam Wallet.

Tax Implications

  • Steam Wallet funds are not withdrawable as real currency — they can only be spent on Steam. This is not a "job" or a source of real income.
  • In some jurisdictions, selling in-game items may have tax implications if the total value exceeds certain thresholds. Consult local regulations if you're a high-volume seller.