Published: June 2026 Category: Monsters

TBH Wiki: Stage & Monster Map - All Enemies by Chapter

Each Act has 10 stages (stages 1-10). The final boss appears at stage 10 of each Act. Stage 5 features tougher elite enemies. Most stages feature 3-5 monster types drawn from that Act's roster.

Boss Stage Pet Unlock Stage

Act 1

Monster Family: Fantasy creatures - Slimes, Goblins, Skeletons, Orcs, Bats. Early-game enemies with low HP/ATK, great for new players.

Stage Monsters Encountered Notes
1-1 Slime, Goblin Starting stage - lowest difficulty
1-2 Slime, Goblin, Goblin Thief Goblin Thief drops extra gold
1-3 Goblin, Goblin Thief, Goblin Shaman Goblin Shaman has higher ATK
1-4 Goblin Shaman, Bat, Orc First Orc encounter
1-5 Skeleton, Skeleton Archer, Orc Warrior, Elite Orc Elite stage - tougher enemies
1-6 Skeleton, Skeleton Archer, Skeleton Warrior Skeleton family cluster
1-7 Bat, Skeleton Warrior, Goblin Shaman Bat - Pet unlock target (Watcher Egg)
1-8 Elite Orc, Orc Warrior, Skeleton Archer Mixed roster, good gold
1-9 Skeleton Warrior, Elite Orc, Bat Late Act 1 farming
1-10 Skeleton King (BOSS) + Skeleton Warrior, Skeleton Archer Act 1 Final Boss - HP 1,050 / ATK 50 / Gold 500

Act 2

Monster Family: Desert / Vermin - Scorpions, Rats, Cobras, Insects, Kobolds, Fire Elementals. Poison and fire damage themes emerge.

Stage Monsters Encountered Notes
2-1 Scorpion, Rat Warrior, Tick Start of desert biome
2-2 Rat Warrior, Rat Archer, Cobra Ranged rats appear
2-3 Plague Rat, Rat Archer, Venom Insect Poison-themed stage
2-4 Rat Berserker, Cobra, Venom Lord Venom Lord + Berserker combo
2-5 Kobold Guard, Kobold Slinger, Tick Elite stage - Kobold introduction
2-5 Giant Fly, Kobold Guard Giant Fly - Pet unlock target (Watcher pet)
2-6 Homunculus, Kobold Slinger, Plague Rat Homunculus has high HP
2-7 Ghoul, Mummy, Cobra Undead-themed cluster
2-8 Mummy, Tick, Venom Lord High HP enemies
2-9 Fire Elemental, Ghoul, Homunculus Fire Elemental - Pet unlock target (Burning Skeleton pet)
2-10 Desert Dominator (BOSS) + Mummy, Fire Elemental Act 2 Final Boss - HP 1,850 / ATK 80 / Gold 500

Act 3

Monster Family: Demon / Undead / Elemental - Imps, Snow creatures, Demons, Hell Priests, Golems. Highest difficulty, best rewards.

Stage Monsters Encountered Notes
3-1 Imp, Gnome, Fallen Angel's Helm Snowfield entry
3-2 Snowman, Dragon Hatchling, Snow Warrior Snowman has high HP (320)
3-3 Snow Archer, Snow Guard, Snow Mage Full Snow family stage
3-4 Ghost, Lava Golem, Snow Mage Ghost - Pet unlock target (Dark Spirit pet)
3-5 Demon Soldier, Demon Commander, Blood Priest Elite stage - demon entry
3-6 Hell Golem, Demon Soldier, Burning Pig Hell Golem - Pet unlock target (Blue Golem pet)
3-7 Burning Hell Priest, Frozen Hell Priest, Demon Commander Elemental Hell Priests
3-8 Shocking Hell Priest, Chaos Hell Priest, Finger of Death All Hell Priest variants
3-9 Blood Priest, Demon Assault, Burning Pig Max difficulty pre-boss
3-10 Archon Molkar (BOSS) + Hell Golem, Chaos Hell Priest Act 3 Final Boss - HP 2,550 / ATK 70 / Gold 500

Best Farming Stages

Recommended stages for farming specific targets. Pet unlock monsters require 5,000 kills each.

Target Recommended Stage Why This Stage Pet Reward
Bat 1-7 Highest Bat density; also drops from 1-4 and 1-9 Watcher Egg
Giant Fly 2-5 Primary Giant Fly stage; elevated difficulty Watcher Pet
Fire Elemental 2-9 Best Fire Elemental density; late Act 2 farming Burning Skeleton Pet
Ghost 3-4 Exclusive Ghost stage; early Act 3 accessibility Dark Spirit Pet
Hell Golem 3-6 Highest Hell Golem count; also at 3-10 boss stage Blue Golem Pet
Gold Farming 1-10 / 2-10 / 3-10 Boss stages give 500 gold base + minion drops -
Skeleton King (Boss) 1-10 Weekly boss kill quest; drops Rare chest -
Desert Dominator (Boss) 2-10 Weekly boss kill quest; drops Rare chest -
Archon Molkar (Boss) 3-10 Weekly boss kill quest; drops Legendary chest -

Monster Families by Act

Each Act features distinct monster families. Understanding these helps predict enemy behavior and plan gear sets.

Act Theme Monster Count Key Families Damage Types
Act 1 Grassland & Dungeon 12 Slimes, Goblins (4 variants), Orcs (3 variants), Skeletons (4 variants), Bats Physical, minor magic (Goblin Shaman)
Act 2 Desert & Ruins 17 Scorpions, Rats (5 variants), Cobras, Insects (3 variants), Kobolds (3 variants), Fire Elementals, Undead (Ghoul, Mummy) Physical, Poison, Fire
Act 3 Snowfield & Hell 23 Imps, Snow creatures (5 variants), Demons (4 variants), Hell Priests (5 variants), Golems, Elementals, Ghosts Physical, Ice, Fire, Lightning, Chaos