Published: June 2026 Category: Monsters

Stage × Monster Map

Each Act has 10 stages (stages 1-10). Bosses appear every 5th stage (stage 5 = mid-boss, stage 10 = Act final boss). Most stages feature 3-5 monster types drawn from that Act's roster.

Boss Stage Pet Unlock Stage

Act 1

Monster Family: Fantasy creatures — Slimes, Goblins, Skeletons, Orcs, Bats. Early-game enemies with low HP/ATK, great for new players.

Stage Monsters Encountered Notes
1-1 Slime, Goblin Starting stage — lowest difficulty
1-2 Slime, Goblin, Goblin Thief Goblin Thief drops extra gold
1-3 Goblin, Goblin Thief, Goblin Shaman Goblin Shaman has higher ATK
1-4 Goblin Shaman, Bat, Orc First Orc encounter
1-5 Skeleton, Skeleton Archer, Orc Warrior, Elite Orc Mid-boss stage — tougher enemies
1-6 Skeleton, Skeleton Archer, Skeleton Warrior Skeleton family cluster
1-7 Bat, Skeleton Warrior, Goblin Shaman Bat — Pet unlock target (Watcher Egg)
1-8 Elite Orc, Orc Warrior, Skeleton Archer Mixed roster, good gold
1-9 Skeleton Warrior, Elite Orc, Bat Late Act 1 farming
1-10 Skeleton King (BOSS) + Skeleton Warrior, Skeleton Archer Act 1 Final Boss — HP 1,050 / ATK 50 / Gold 500

Act 2

Monster Family: Desert / Vermin — Scorpions, Rats, Cobras, Insects, Kobolds, Fire Elementals. Poison and fire damage themes emerge.

Stage Monsters Encountered Notes
2-1 Scorpion, Rat Warrior, Tick Start of desert biome
2-2 Rat Warrior, Rat Archer, Cobra Ranged rats appear
2-3 Plague Rat, Rat Archer, Venom Insect Poison-themed stage
2-4 Rat Berserker, Cobra, Venom Lord Venom Lord + Berserker combo
2-5 Kobold Guard, Kobold Slinger, Tick Mid-boss stage — Kobold introduction
2-5 Giant Fly, Kobold Guard Giant Fly — Pet unlock target (Watcher pet)
2-6 Homunculus, Kobold Slinger, Plague Rat Homunculus has high HP
2-7 Ghoul, Mummy, Cobra Undead-themed cluster
2-8 Mummy, Tick, Venom Lord High HP enemies
2-9 Fire Elemental, Ghoul, Homunculus Fire Elemental — Pet unlock target (Burning Skeleton pet)
2-10 Desert Dominator (BOSS) + Mummy, Fire Elemental Act 2 Final Boss — HP 1,850 / ATK 80 / Gold 500

Act 3

Monster Family: Demon / Undead / Elemental — Imps, Snow creatures, Demons, Hell Priests, Golems. Highest difficulty, best rewards.

Stage Monsters Encountered Notes
3-1 Imp, Gnome, Fallen Angel's Helm Snowfield entry
3-2 Snowman, Dragon Hatchling, Snow Warrior Snowman has high HP (320)
3-3 Snow Archer, Snow Guard, Snow Mage Full Snow family stage
3-4 Ghost, Lava Golem, Snow Mage Ghost — Pet unlock target (Dark Spirit pet)
3-5 Demon Soldier, Demon Commander, Blood Priest Mid-boss — demon entry
3-6 Hell Golem, Demon Soldier, Burning Pig Hell Golem — Pet unlock target (Blue Golem pet)
3-7 Burning Hell Priest, Frozen Hell Priest, Demon Commander Elemental Hell Priests
3-8 Shocking Hell Priest, Chaos Hell Priest, Finger of Death All Hell Priest variants
3-9 Blood Priest, Demon Assault, Burning Pig Max difficulty pre-boss
3-10 Archon Molkar (BOSS) + Hell Golem, Chaos Hell Priest Act 3 Final Boss — HP 2,550 / ATK 70 / Gold 500

Best Farming Stages

Recommended stages for farming specific targets. Pet unlock monsters require 5,000 kills each.

Target Recommended Stage Why This Stage Pet Reward
Bat 1-7 Highest Bat density; also drops from 1-4 and 1-9 Watcher Egg
Giant Fly 2-5 Primary Giant Fly stage; mid-boss tier difficulty Watcher Pet
Fire Elemental 2-9 Best Fire Elemental density; late Act 2 farming Burning Skeleton Pet
Ghost 3-4 Exclusive Ghost stage; early Act 3 accessibility Dark Spirit Pet
Hell Golem 3-6 Highest Hell Golem count; also at 3-10 boss stage Blue Golem Pet
Gold Farming 1-10 / 2-10 / 3-10 Boss stages give 500 gold base + minion drops
Skeleton King (Boss) 1-10 Weekly boss kill quest; drops Rare chest
Desert Dominator (Boss) 2-10 Weekly boss kill quest; drops Rare chest
Archon Molkar (Boss) 3-10 Weekly boss kill quest; drops Legendary chest

Monster Families by Act

Each Act features distinct monster families. Understanding these helps predict enemy behavior and plan gear sets.

Act Theme Monster Count Key Families Damage Types
Act 1 Grassland & Dungeon 12 Slimes, Goblins (4 variants), Orcs (3 variants), Skeletons (4 variants), Bats Physical, minor magic (Goblin Shaman)
Act 2 Desert & Ruins 17 Scorpions, Rats (5 variants), Cobras, Insects (3 variants), Kobolds (3 variants), Fire Elementals, Undead (Ghoul, Mummy) Physical, Poison, Fire
Act 3 Snowfield & Hell 23 Imps, Snow creatures (5 variants), Demons (4 variants), Hell Priests (5 variants), Golems, Elementals, Ghosts Physical, Ice, Fire, Lightning, Chaos