Published: June 2026 Category: Cube

Cube icon Synthesis Guide

How Synthesis Works

Synthesis is the Cube's core upgrade mechanic. The rule is simple:

9 × Same Rarity = 1 × Higher Rarity

Items, accessories, and materials all use the same 9:1 rule. The result tier is determined by probability.

Equipment, accessories, and materials can all be synthesized. The result is always a random item of the target tier — you don't get to choose the slot or class. This is the tradeoff: guaranteed rarity upgrade, but random output.

Key insight: The expected sale value of a synthesized item is roughly 1/3 of the total sale value of the 9 items used. When gold is tight, selling items through Alchemy is better than synthesizing them.

Synthesis Success Rates

These rates are derived directly from the game's datamined migration weights. The outcome probabilities determine whether you get +1 tier, +2 tiers (lucky break), or stay at the same tier.

Input Rarity+1 Tier +2 Tiers Same Tier
CommonUncommon 95.24%Rare 4.76%
UncommonRare 96.15%Legendary 3.85%
RareLegendary 97.56%Immortal 2.44%
LegendaryImmortal 99.01%Arcane 0.99%
ImmortalArcane 49.88%Beyond 0.25%49.88%
ArcaneBeyond 33.28%Celestial 0.17%66.56%
BeyondCelestial 23.06%Divine 0.08%76.86%
CelestialDivine 16.66%Cosmic 0.02%83.32%
DivineCosmic 9.09%90.91%

Rates computed from datamined synthesis migration weights. Cosmic tier cannot be synthesized further.

The Immortal Wall: Starting at Immortal, the "same tier" chance appears and grows rapidly — 50% at Immortal, 67% at Arcane, 77% at Beyond, 83% at Celestial, and 91% at Divine. High-tier synthesis is a grind. Stockpile materials and synthesize in bulk to smooth out the variance.

Cube Level Requirements

Cube LevelUnlocks
Lv.1Synthesis (Common → Legendary range)
Lv.10Immortal Synthesis unlocked
Lv.50Celestial Synthesis unlocked

You need Cube Lv.10 to synthesize into Immortal, and Cube Lv.50 to reach Celestial and beyond. These are major progression milestones.

Synthesis Strategy

Early Game (Common → Legendary)

  • Synthesize aggressively. Rates are 95%+ to upgrade. There's almost no downside.
  • Legendary is the minimum rarity for Steam Market trading — pushing items to Legendary unlocks their economic value.
  • Save duplicate gear of the same type for synthesis. 9 Rare Swords → 1 Legendary Sword (controlled input = controlled output).

Mid Game (Immortal → Arcane)

  • The 50% wall: Half your Immortal syntheses will stay Immortal. This is where gold costs start to matter.
  • Before synthesizing, check: is the expected sale value worth more than 9× Alchemy gold? If gold is tight, sell the base items instead.
  • Arcane items are the first tier where synthesis becomes genuinely expensive. Stockpile before committing.

Late Game (Beyond → Cosmic)

  • Expectation management: At Celestial → Divine, you'll stay same-tier 83% of the time. A single Divine item requires dozens of Celestial synthesis attempts on average.
  • Synthesize in bulk batches. The variance is brutal — 10 attempts might all fail, then 2 succeed back-to-back.
  • Cosmic is the final tier — Divine → Cosmic has only a 9% success rate. This is the ultimate long-term goal.
Pro tip — Synthesis + Alchemy loop: Farm gear → Synthesize commons/uncommons into Legendary → Sell on Steam Market or Alchemize for gold → Use gold for Rune Tree upgrades. This is the core economic engine of TBH mid-game.

The Math

Starting from 9 Common items, here's how many you need on average to reach each higher tier:

Target TierAvg. Common Items NeededAvg. Synthesis Attempts
Uncommon91
Rare~85~9
Legendary~780~87
Immortal~7,100~788
Arcane~28,000~3,100
Beyond~170,000~18,500
Celestial~1,400,000~155,000
Divine~17,000,000~1,900,000
Cosmic~340,000,000~38,000,000

Estimates account for "same tier" flowback and +2 tier lucky breaks. Actual numbers vary with RNG.

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