Inscription Guide
On this page
- How Inscription Works
- Inscription vs Engraving
- Inscription Slot Limits
- Inscription Strategy
- Cost Analysis
- Common Mistakes
Unlock: Cube Lv.25 | Cost: 10,000 Gold per use
How Inscription Works
Inscription lets you attach inscription materials to your gear, adding random stat options to the item. Unlike engraving (which gives guaranteed, fixed stats), inscription is pure RNG — you don't know what you'll get until the inscription resolves.
The possible outcomes cover a wide range of stats: ATK, DEF, HP, Crit Rate, Crit DMG, Attack Speed, and more. The magnitude of the bonus also varies. A single inscription could give you +2% HP (disappointing) or +8% Crit DMG (excellent).
Inscription vs Engraving
Understanding when to inscribe versus when to engrave is one of the most important Cube decisions you'll make:
| Scenario | Use Inscription | Use Engraving |
|---|---|---|
| Mid-tier gear (Rare – Legendary) | Yes — you'll replace it eventually | No — waste of rare materials |
| Immortal gear (temporary) | Yes — cheap stat boost | Maybe — if base stats are perfect |
| Immortal+ gear (permanent keep) | Maybe — fill remaining slots | Yes — priority slots first |
| Cosmic gear (final tier) | Yes — fill after engraving | Yes — all engraving slots |
Simple mental model: Engravings are the frame of your house — permanent, structural, expensive. Inscriptions are the furniture — you can swap them, try different things, and replace them when you find something better.
Inscription Slot Limits
Each item slot has an inscription limit — the maximum number of inscription effects it can hold simultaneously. The exact limits depend on the item's rarity, similar to decoration slots:
- Rare+ gear can hold inscriptions
- Higher rarity = more inscription slots available
- Inscription slots are separate from decoration and engraving slots — they don't compete with each other
- If you hit the limit, use Extraction to clear a slot and try again
Inscription Strategy
Good Items to Inscribe
- Legendary gear with decent base stats. Inscriptions give you a chance to turn a good item into a great one. Since Legendary is replaceable, bad inscription rolls don't hurt as much.
- Accessories with promising but not perfect rolls. Inscriptions can patch weak points on otherwise solid accessories.
- Gear used by secondary heroes. Your main hero gets engravings. Heroes #3-5 in your party can benefit from cheaper inscriptions.
Items to Skip
- Your main hero's Immortal+ weapon. That's engraving territory. Don't gamble with your best slot.
- Rare items you'll replace within a week. 10,000g per inscription is too expensive for temporary gear.
- Items with no empty inscription slots. Extraction costs 1,000g on top of the inscription cost. Only chase inscription re-rolls if the gear is worth the cumulative expense.
Cost Analysis
At 10,000 gold per use, inscription is the most expensive Cube operation. Here's how to think about whether it's worth it:
| If the gear is... | 10,000g is... | Recommendation |
|---|---|---|
| Legendary, you'll replace in 3-5 days | Too expensive | Skip inscription |
| Legendary, you'll keep for 2+ weeks | Worth 1-2 attempts | Inscribe until you hit a decent roll |
| Immortal, you'll keep for 1+ month | Worth multiple attempts | Fill all inscription slots |
| Cosmic, permanent | Worth chasing perfect rolls | Inscribe, extract, repeat until ideal |
Remember: 10,000g can also buy significant Rune Tree upgrades. If your Rune Tree is underdeveloped (locked hero slots, un-upgraded Awakening Rune), inscription should wait.