Published: June 2026 Category: Cube

Cube icon Crafting Guide

Unlock: Cube Lv.5  |  Cost: 100 Gold per use

How Crafting Works

Crafting lets you use specific materials to create brand new gear from scratch. Unlike Synthesis (which requires existing items), crafting only needs materials. You choose the item type, and the game produces it.

Key difference from Synthesis: Synthesis gives you a random item type; crafting lets you choose the exact slot (sword, ring, armor, etc.). The rarity is still random, but the type is guaranteed.
FeatureSynthesisCrafting
Input9 existing items of same rarityMaterials (ores, essences, etc.)
Output typeRandom slot / classYou choose the exact slot
Output rarityHigher tier (probability-based)Random (all rarities possible)
CostFree (at base)100 Gold per craft
Best forRarity climbingFilling specific gear gaps

Crafting as the Primary Accessory Source

This is the single most important reason to use crafting. Accessories (rings, amulets, belts) drop extremely rarely from monsters. While you'll naturally accumulate dozens of weapons and armor pieces from stage farming, accessories are scarce.

Crafting is the primary and most reliable way to get accessories for your heroes. Every hero has accessory slots that provide significant stat boosts, and you can't afford to leave them empty.

Priority rule: If any hero in your party has an empty accessory slot, you should be crafting accessories. The stat boost from filling that slot outweighs almost any other gold expenditure.

Crafting Recipes

Crafting recipes in TBH use a discovery system — you learn them by experimenting with material combinations. The game doesn't show you a recipe list; part of the design is discovering what works.

That said, the community has documented most recipes. You can find them on:

  • TBH Discord — dedicated recipe-sharing channels
  • Community wikis — regularly updated with new discoveries
  • TBH subreddit — pinned recipe threads

Recipes typically require a combination of base materials (ores, leather, cloth) and sometimes a specific catalyst. The exact combinations vary by item type and level tier.

Crafting Strategy

When to Craft

  • Empty accessory slots. This is the #1 priority. If a hero is missing a ring, amulet, or belt, craft one immediately.
  • Under-leveled gear slots. If one hero is still using a Rare chest piece while the rest of the party has Legendary, crafting can fill that gap.
  • Pre-boss preparation. Before a major boss fight, check all your gear slots. Craft replacements for anything significantly under-leveled.

When NOT to Craft

  • When you're already well-geared. If all slots are filled with gear at or above your current progression level, save your materials for later tiers.
  • When gold is critically needed elsewhere. Rune Tree (hero slots, Awakening Rune) should take priority over crafting. A new hero slot provides more power than a slightly better ring.
Pro tip — Crafting + Synthesis synergy: Craft accessories repeatedly until you have 9 of the same rarity, then synthesize them to push to the next tier. Since accessories are hard to get otherwise, this is the most consistent way to get high-rarity rings, amulets, and belts.

Common Mistakes

Don't craft gear slots that drop commonly. Weapons and armor drop frequently from stage farming. Use crafting for the slots you can't fill through drops — primarily accessories. Don't waste materials and gold crafting a sword when you'll find three better ones in the next hour of farming.
Don't hoard materials indefinitely. Materials sitting in your inventory provide zero benefit. If you have empty accessory slots, use those materials now. The power gain from filling a slot will help you farm faster, earning back the materials.
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